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Spark and the League of Ursus

“Grab a flashlight and burrow under the covers! Spark and the League of Ursus is the perfect bedtime adventure, with a fierce, fluffy hero you’ll want by your side when the lights go out.”—Kirsten Miller, New York Times bestselling co-author of Nightmares!

Toy Story meets Stranger Things in this epic tale of warrior teddy bears and the children they protect.

Spark is not your average teddy bear. She’s soft and cuddly, sure, but she’s also a fierce warrior. At night she fulfills her sacred duty: to protect the household from monsters. But Spark’s owner Loretta is growing up and thinks she doesn’t need her old teddy anymore.

When a monster unlike any other descends on the quiet home, everything changes. Children are going missing, and the monster wants Loretta next. Only Spark can stop it. She must call upon the ancient League of Ursus—a secret alliance of teddy bears who are pledged to protect their human friends. Together with an Amazon-princess doll and a timid sock monkey, the bears are all that stands between our world and the one that lies beneath. It will be a heroic chapter in the history of the League . . . if the bears live to tell the tale.

The adventure continues in Spark and the Grand Sleuth.

Posted by impart

Warren the 13th and the Thirteen-Year Curse

Warren the 13th sets sail on his final adventure in this lushly illustrated middle grade series in the spirit of Edward Gorey and Lemony Snicket.

In this final story of Warren’s thrilling adventures, the young manager is adjusting to the demands of running a floating hotel and is planning his thirteenth birthday party. But then disaster strikes! The Warren Hotel is shipwrecked on a strange island, and Sketchy is kidnapped!

Warren and his crew of friends set off on a daring rescue mission across the high seas, where they meet a delightful new cast of characters that includes wizened pirates, a sea witch, and a talking clam. As Warren pursues his many-tentacled friend’s kidnappers, he will learn the truth of Sketchy’s mysterious origins—as well as one final secret of his beloved Warren Hotel.

Once again, readers can expect mesmerizing illustrations on every page, along with plenty of riddles, puzzles, and adventure galore!

Posted by Christina Schillaci

Knights Club: The Buried City

This middle-grade graphic novel series makes YOU the valiant hero of a fantasy quest—pick your panel, find items, gain abilities, solve puzzles, and play through new storylines again and again! 

After years of dedicated training and adventure, you are finally a full-fledged knight! You are sent on your first official mission by Elliot, a famous merchant. Impressed by your strength and skill, Elliot entrusts you with the search for a list of precious objects, all hidden on a distant island. Can you find all the objects and bring them back? Can you even return alive from this treacherous and mysterious island? Your success depends on your choices alone, because the hero is you!

HERE’S HOW TO PLAY:
• To begin your quest, select your character.
• Numbers are hidden in every panel. Decide where you want to go next, and then flip to the panel with the matching number.
• Solve puzzles, collect supplies, and defeat enemies in your quest for success.
• If your mission fails, just start again at the beginning! You can play the book over and over again, making different choices every time.

Remember, this is no ordinary comic book—what happens next is up to you!

Posted by Christina Schillaci

Iron Magicians: The Search for the Magic Crystals

This middle-grade graphic novel series makes YOU the hero of a fantasy quest—pick your panel, find items, cast spells, defeat enemies, solve puzzles, and play through new storylines again and again!

Step inside a steampunk re-imagining of nineteenth-century Paris, where magic and machines exist in harmony. The Eiffel Tower—a secret weapon built with magic—is almost complete, but the crystals that power the structure are missing! Find the hidden crystals and survive your dangerous mission.

HERE’S HOW TO PLAY:
• Select your character and begin your quest.
• Numbers are hidden in every panel. Decide where you want to go next, and then flip to the panel with the matching number.
• Solve puzzles, cast spells, and defeat enemies in your quest for success. Only after you’ve collected all the crystals will your journey be complete.
• If you fail your mission, just start again from the beginning! You can play the book again and again, making different choices every time.

Remember, this is no ordinary comic book—what happens next is up to you!

Posted by Christina Schillaci

Knights Club: The Message of Destiny

This middle grade graphic novel series makes YOU the valiant hero of a fantasy quest—pick your panel, find items, gain abilities, solve puzzles, and play through new storylines again and again!

In a medieval age of chivalry and sorcery, you’ve been training hard to become a knight. Now the king has a mission for you: carry a message of the utmost importance to the leader of a neighboring country. But traps and enemies will be numerous on your route! Forge your weapons to make them more powerful, win points collecting magical cards, be victorious in battle, and advance through the levels to become strong enough to bring your mission to a successful end.

HERE’S HOW TO PLAY:
• To begin your quest, select your character.
• Numbers are hidden in every panel. Decide where you want to go next, and then flip to the panel with the matching number.
• Solve puzzles, collect supplies, and defeat enemies in your quest for success. If you succeed, you may be knighted!
• If your mission fails, just start again at the beginning! You can play the book over and over again, making different choices every time.

Remember, this is no ordinary comic book—what happens next is up to you!

Posted by Christina Schillaci

Knights Club: The Bands of Bravery

This middle grade graphic novel series makes YOU the valiant hero of a fantasy quest—pick your panel, find items, gain abilities, solve puzzles, and play through new storylines again and again!

Magic, adventure, and triumphant battles await you in this graphic novel that plays just like a role-playing game. Choose to play as one of three brothers eager to join the Royal Order of Knights, and keep track of your hit points, abilities, and inventory on a handy adventure tracker sheet—then set off on your quest! The road to knighthood is a long one: you will journey through snowy mountains, haunted lakes, and dark forests in search of the bracelets of bravery, facing down trolls, wizards, and fellow warriors along the way. You will solve riddles, discover hidden compartments, learn combat techniques, and gather magical objects. With the analog fun of a tabletop game and the classic elements of a fantasy video game, you’ll pick your own paths and forge your own knighthood in this irresistible comic book.

HERE’S HOW TO PLAY:
• Select your character and begin your quest.
• Numbers are hidden in every panel. Decide where you want to go next, and then flip to the panel with the matching number.
• Solve puzzles and collect bravery bracelets in your quest for success.
• If you fail your mission, just start again from the beginning! You can play the book again and again, making different choices every time.

Remember, this is no ordinary comic book—what happens next is up to you!

Posted by impart